Stats
Z Endor Revived Wiki
In the game, you can have several stats that more or less affect the characteristics of the character. Some can be influenced by the choice of race, others depend purely on equipment.
Stat | Abbreviation | Description |
---|---|---|
Hitpoints Life |
HP | It gets to 0, the character dies, becomes a ghost and needs to be revived by another player or a healer. It replenishes on its own, eventually it can be treated with spells, bandages, potions or regenerative food. |
Mana | Mana | Allows casting and using abilities that require mana (paladin auras, ranger special ammo). It replenishes on its own. It can be sped up with meditation, spells, potions, or regenerative waters. |
Stamina | Stam | Necessary for movement and combat with a weapon. It drops faster if the hero is overloaded or using heavy weapons. Once it runs out, the character collapses from fatigue and is temporarily unable to move or attack. It replenishes on its own, or it can be replenished by resting (skill camping, regenerate faster if resting by a lit fire from kindlings), spells, potions or regenerative food. |
Strength | STR | It affects the attack power in close combat (except for the rogue's ability backstab), it is needed for the ability to carry some heavier armor and weapons, the character can also carry more. Also Increases maximum HP. The value increases gradually with each acquired character level. |
Dexterity | DEX | It affects the attack power in ranged combat as well as backstab from the rogue, allowing for a faster attack while also affecting the dodge chance. The value increases gradually with each acquired character level. |
Intelligence | INT | It affects the power of most spells, as well as increases mana. The value increases gradually with each acquired character level. |
Constitution | Con | Increases HP and Stamina. The value increases gradually with each acquired character level. |
Wisdom | Wis | It affects the power of some spells, it also increases mana. The value increases gradually with each acquired character level. |
Charisma | Char | unused |
Life Regeneration Hitpoints regeneration |
HP regen | Affects the character's passive health regeneration. |
Mana Regeneration | Mana regen | Affects passive mana regeneration. |
Stamina Regeneration | Stam regen | Passively regenerates stamina. |
Summon Commanding Summon control bonus |
SC | A unique stat used for summoners (necromancer and heretic). Each point gained in SC is equivalent to one character level. Example: If a player at level 13 cannot control two specific monsters at the same time, but at level 14 they would already be able to, an item with a +1 SC bonus will allow them to do so. The bonus cannot be used on the heretic's demons if he cannot yet control them himself. The value increases gradually with each acquired level of the character (only the bonus obtained from the equipment the character is wearing is displayed in the game). |